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 (4.5 / 5.0)
“The end was near.” —Voices from the Zombie War
The Zombie War came unthinkably close to eradicating humanity. Max Brooks, driven by the urgency of preserving the acid-etched first-hand experiences of the survivors from those apocalyptic years, traveled across the United States of America and throughout the world, from decimated cities that once teemed with upwards of thirty million souls to the most remote and inhospitable areas of the planet. He recorded the testimony of men, women, and sometimes children who came face-to-face with the living, or at least the undead, hell of that dreadful time. World War Z is the result. Never before have we had access to a document that so powerfully conveys the depth of fear and horror, and also the ineradicable spirit of resistance, that gripped human society through the plague years.
Ranging from the now infamous village of New Dachang in the United Federation of China, where the epidemiological trail began with the twelve-year-old Patient Zero, to the unnamed northern forests where untold numbers sought a terrible and temporary refuge in the cold, to the United States of Southern Africa, where the Redeker Plan provided hope for humanity at an unspeakable price, to the west-of-the-Rockies redoubt where the North American tide finally started to turn, this invaluable chronicle reflects the full scope and duration of the Zombie War.
Most of all, the book captures with haunting immediacy the human dimension of this epochal event. Facing the often raw and vivid nature of these personal accounts requires a degree of courage on the part of the reader, but the effort is invaluable because, as Mr. Brooks says in his introduction, “By excluding the human factor, aren’t we risking the kind of personal detachment from history that may, heaven forbid, lead us one day to repeat it? And in the end, isn’t the human factor the only true difference between us and the enemy we now refer to as ‘the living dead’?”
Note: Some of the numerical and factual material contained in this edition was previously published under the auspices of the United Nations Postwar Commission.
Eyewitness reports from the first truly global war
“I found ‘Patient Zero’ behind the locked door of an abandoned apartment across town. . . . His wrists and feet were bound with plastic packing twine. Although he’d rubbed off the skin around his bonds, there was no blood. There was also no blood on his other wounds. . . . He was writhing like an animal; a gag muffled his growls. At first the villagers tried to hold me back. They warned me not to touch him, that he was ‘cursed.’ I shrugged them off and reached for my mask and gloves. The boy’s skin was . . . cold and gray . . . I could find neither his heartbeat nor his pulse.” —Dr. Kwang Jingshu, Greater Chongqing, United Federation of China
“‘Shock and Awe’? Perfect name. . . . But what if the enemy can’t be shocked and awed? Not just won’t, but biologically can’t! That’s what happened that day outside New York City, that’s the failure that almost lost us the whole damn war. The fact that we couldn’t shock and awe Zack boomeranged right back in our faces and actually allowed Zack to shock and awe us! They’re not afraid! No matter what we do, no matter how many we kill, they will never, ever be afraid!” —Todd Wainio, former U.S. Army infantryman and veteran of the Battle of Yonkers
“Two hundred million zombies. Who can even visualize that type of number, let alone combat it? . . . For the first time in history, we faced an enemy that was actively waging total war. They had no limits of endurance. They would never negotiate, never surrender. They would fight until the very end because, unlike us, every single one of them, every second of every day, was devoted to consuming all life on Earth.” —General Travis D’Ambrosia, Supreme Allied Commander, Europe
From the Hardcover edition.i>
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| $8.38 |
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 (4.5 / 5.0)
Twenty years have passed since Darth Bane, reigning Dark Lord of the Sith, demolished the ancient order devoted to the dark side and reinvented it as a circle of two: one Master to wield the power and pass on the wisdom, and one apprentice to learn, challenge, and ultimately usurp the Dark Lord in a duel to the death. But Bane’s acolyte, Zannah, has yet to engage her Master in mortal combat and prove herself a worthy successor. Determined that the Sith dream of galactic domination will not die with him, Bane vows to learn the secret of a forgotten Dark Lord that will assure the Sith’s immortality–and his own.
A perfect opportunity arises when a Jedi emissary is assassinated on the troubled mining planet Doan, giving Bane an excuse to dispatch his apprentice on a fact-finding mission–while he himself sets out in secret to capture the ancient holocron of Darth Andeddu and its precious knowledge. But Zannah is no fool. She knows that her ruthless Master has begun to doubt her, and she senses that he is hiding something crucial to her future. If she is going to claim the power she craves, she must take action now. <br><br>While Bane storms the remote stronghold of a fanatical Sith cult, Zannah prepares for her Master’s downfall by choosing an apprentice of her own: a rogue Jedi cunning and cold-blooded enough to embrace the Sith way and to stand beside her when she at last wrests from Bane the mantle of Dark Lord of the Sith. <br><br>But Zannah is not the only one with the desire and power to destroy Darth Bane. Princess Serra of the Doan royal family is haunted by memories of the monstrous Sith soldier who murdered her father and tortured her when she was a child. Bent on retribution, she hires a merciless assassin to find her tormentor–and bring him back alive to taste her wrath.
Only a Sith who has taken down her own Master can become Dark Lord of the Sith. So when Bane suddenly vanishes, Zannah must find him–possibly even rescue him–before she can kill him. And so she pursues her quarry from the grim depths of a ravaged world on the brink of catastrophe to the barren reaches of a desert outpost, where the future of the dark side’s most powerful disciples will be decided, once and for all, by the final, fatal stroke of a lightsaber.
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 (4.5 / 5.0)
When The Writer's Tale was published in autumn 2008, it was immediately embraced as a classic. For this extensively revised and updated paperback edition, Russell T Davies and Benjamin Cook continue their candid and in-depth correspondence to take in work on the last of Russell's 2009 specials - and the end of David Tennant's era as The Doctor - while also looking back to the achievements of the first three seasons. With over 300 pages of all-new material, including new photos and original artwork, The Writer's Tale is a fitting tribute to Russell T Davies' phenomenal achievement in bringing Doctor Who back for a new generation of fans.
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 (4.0 / 5.0)
Nowadays firemen start fires. Fireman Guy Montag loves to rush to a fire and watch books burn up. Then he met a seventeen-year old girl who told him of a past when people were not afraid, and a professor who told him of a future where people could think. And Guy Montag knew what he had to do....<br>
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The Star Kingdom of Manticore and the Republic of Haven have been enemies for Honor Harrington's entire life, and she has paid a price for the victories she's achieved in that conflict. And now the unstoppable juggernaut of the mighty Solarian League is on a collision course with Manticore. The millions who have already died may have been only a foretaste of the <I>billions i>of casualties just over the horizon, and Honor sees it coming.<P> She's prepared to do anything, risk i>anything, to stop it, and she has a plan that may finally bring an end to the Havenite Wars and give even the Solarian League pause. But there are things not even Honor knows about. There are forces in play, hidden enemies in motion, all converging on the Star Kingdom of Manticore to crush the very life out of it, and Honor's worst nightmares fall short of the oncoming reality. But Manticore's enemies may not have thought of everything after all. Because if everything Honor Harrington loves is going down to destruction, it won't be going alone.
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| $17.82 |
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 (4.5 / 5.0)
<DIV><DIV><P>This boxed set contains Ender's Game, Speaker for the DeadI>, <I>XenocideI>, and <I>Children of the Mind. Ender's GameB>I>P><P><B>Winner of the Hugo and Nebula Awards
In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.<BR><BR>Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister. <BR><BR>Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.P><P> P><P><I><B>Speaker for the DeadB>I>P><P> P><P>In the aftermath of his terrible war, Ender Wiggin disappeared, and a powerful voice arose: The Speaker for the Dead, who told the true story of the Bugger War.
Now, long years later, a second alien race has been discovered, but again the aliens' ways are strange and frightening...again, humans die. And it is only the Speaker for the Dead, who is also Ender Wiggin the Xenocide, who has the courage to confront the mystery...and the truth.P><P><I><B>XenocideB>I>P><P>The war for survival of the planet Lusitania will be fought in the hearts of a child named Gloriously Bright.<BR><BR>On Lusitania, Ender found a world where humans and Pequeninos and the Hive Queen could all live together; where three very different intelligent species could find common ground at last. Or so he thought.<BR><BR>Lusitania also harbors the descolada, a virus that kills all humans it infects, but which the Pequeninos require in order to become adults. The Starways Congress so fears the effects of the descolada, should it escape from Lusitania, that they have ordered the destruction of the entire planet, and all who live there. The Fleet is on its way, a second xenocide seems inevitable.P><P> P><P><I><B>Children of the Mind The planet Lusitania is home to three sentient species: the Pequeninos; a large colony of humans; and the Hive Queen, brought there by Ender. But once against the human race has grown fearful; the Starways Congress has gathered a fleet to destroy Lusitania.
Jane, the evolved computer intelligence, can save the three sentient races of Lusitania. She has learned how to move ships outside the universe, and then instantly back to a different world, abolishing the light-speed limit. But it takes all the processing power available to her, and the Starways Congress is shutting down the Net, world by world.<BR><BR>Soon Jane will not be able to move the ships. Ender's children must save her if they are to save themselves.P>DIV>DIV>
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 (4.5 / 5.0)
The official novels of the award-winning Xbox game! This set contains The Fall of Reach, First Strike, and The Flood -- the complete chronicles of the bloody Human-Covenant War on Halo.
The Fall of Reach As the bloody Human-Covenant War rages on Halo, the fate of humankind may rest with one warrior, the lone SPARTAN survivor of another legendary battle . . . the desperate, take-no-prisoners struggle that led humanity to Halo--the fall of the planet Reach. Now, brought to life for the first time, here is the full story of that glorious, doomed conflict. <br><br><b>First Strike The Human-Covenant war rages on as the alien juggernaut sweeps inexorably toward its final goal: destruction of all human life!<br><br><b>The Floodb><br>The Human-Covenant War, a desperate struggle for humankind’s very survival, has reached its boiling point on the mysterious, ring world called Halo. But the fierce Covenant warriors, the mightiest alien military force known, are not the only peril lying in wait.
Bungie, Halo, Xbox, and the Xbox Logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Used under license. (c) 2001-2003 Microsoft Corporation. All Rights Reserved
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| $13.38 |
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 (5.0 / 5.0)
<b>At last in paperback in one complete volume, here are the five classic novels from Douglas Adams’s beloved Hitchiker series.
The Hitchhiker’s Guide to the Galaxy<br>i>b>Seconds before the Earth is demolished for a galactic freeway, Arthur Dent is saved by Ford Prefect, a researcher for the revised Guide. Together they stick out their thumbs to the stars and begin a wild journey through time and space.
The Restaurant at the End of the Universe<br>i>b>Facing annihilation at the hands of warmongers is a curious time to crave tea. It could only happen to the cosmically displaced Arthur Dent and his comrades as they hurtle across the galaxy in a desperate search for a place to eat.
Life, the Universe and Everything<br>i>b>The unhappy inhabitants of planet Krikkit are sick of looking at the night sky– so they plan to destroy it. The universe, that is. Now only five individuals can avert Armageddon: mild-mannered Arthur Dent and his stalwart crew.
So Long, and Thanks for All the Fish<br>i>b>Back on Earth, Arthur Dent is ready to believe that the past eight years were all just a figment of his stressed-out imagination. But a gift-wrapped fishbowl with a cryptic inscription conspires to thrust him back to reality. So to speak.
Mostly Harmless<br>i>b>Just when Arthur Dent makes the terrible mistake of starting to enjoy life, all hell breaks loose. Can he save the Earth from total obliteration? Can he save the <i>Guidei> from a hostile alien takeover? Can he save his daughter from herself?
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 (4.0 / 5.0)
When they vanished fifty thousand years ago, the Protheans left their advanced technology scattered throughout the galaxy. The chance discovery of a Prothean cache on Mars allows humanity to join those already reaping the rewards of the ancients’ high-tech wizardry. But for one rogue militia, the goal is not participation but domination.
Scientist Kahlee Sanders has left the Systems Alliance for the Ascension Project, a program that helps gifted “biotic” children harness their extraordinary powers. The program’s most promising student is twelve-year-old Gillian Grayson, who is borderline autistic. What Kahlee doesn’t know is that Gillian is an unwitting pawn of the outlawed black ops group Cerberus, which is sabotaging the program by conducting illegal experiments on the students.
When the Cerberus plot is exposed, Gillian’s father takes her away from the Ascension Project and flees into the lawless Terminus Systems. Determined to protect Gillian, Kahlee goes with them… unaware that the elder Grayson is, in fact, a Cerberus operative. To rescue the young girl Kahlee must travel to the farthest ends of the galaxy, battling fierce enemies and impossible odds. But how will she be able to save a daughter from her own father?
This novel is based on a Mature-rated video game.
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